


2.4.1 Pokémon Diamond, Pearl, & Platinum.2.3.1 Pokémon Ruby, Sapphire, & Emerald.2 Generation- and game-specific mechanics.However, beginning with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, friendship effectively replaced affection, and friendship took on the effects of affection. Certain activities/events can increase a Pokémon's friendship (such as gaining a level and walking a certain amount of steps), while others decrease their friendship (such as fainting, using herbal medicine).įriendship is distinct from affection, a separate mechanic used in Generation VI and some Generation VII games. Friendship was introduced in Pokémon Yellow, though only for the starter Pikachu it was expanded to apply to all Pokémon in Generation II.įriendship affects the evolution of certain Pokémon, the power of certain moves, and the availability of a few in-game items and ribbons. Friendship was also referred to as loyalty in Generation II core games, tame in Pokémon Stadium 2, and friendliness in Pokémon XD: Gale of Darkness it is also referred to by fans as happiness. In the core series games, friendship (Japanese: なつき 度 degree of emotional attachment) is a measurement of how much a Pokémon is attached to its Trainer and enjoys being in their care. Please feel free to edit this article to add missing information and complete it. Still needs research overall, especially regarding values. See its section on the spading page for more information, and how you can help. For the "Happiness Pokémon" category, see Blissey (Pokémon). If you were looking for the Friendship features in Pokémon GO, see Friends (GO). Pokémon Brilliant Diamond and Shining Pearl.
